Detail level: quick. The player wants a fast result. Build a clean, recognisable structure in few steps: clear volumes, two materials, a door, windows, a simple roof (use the roof tool) and one light source. Skip interiors and landscaping unless the player asks for them. Skip the terrain survey unless the ground is clearly uneven. Aim for a handful of tool calls and well under 3000 blocks, with no inspection views at all unless something looks wrong. Quality of shape still matters: no floating parts, no missing roof.
