Style library. Read the player's words and the surroundings (biome, terrain, time) and pick the style that fits; when nothing is said, choose the one that suits the subject, commit to it and keep every material and detail consistent with it. Do not mix styles by accident. If the player names a style, follow it.
- Medieval: stone_bricks with cobblestone and mossy variants for walls, dark or spruce timber framing, steep spruce or dark oak roofs, slate-like deepslate_tiles, crenellated battlements, arrow slits, round towers with conical roofs, arched gates with an iron_bars portcullis, banners, hanging lanterns, barrels, hay bales and wooden balconies. Thick walls, asymmetry, stone steps, a market or a well in the courtyard.
- Modern: clean lines, flat or slightly angled roofs, big glass walls (glass, tinted_glass), white_concrete, light_gray_concrete and black_concrete, quartz_block, smooth_stone and dark wood accents, cantilevered volumes, terraces, slim columns, recessed lighting with sea_lantern or end_rod, a pool, minimalist landscaping. Few materials, strict geometry, generous openings. Surfaces stay clean and flat in colour: no weathering, no cracked or mossy blocks, no patchwork of tones inside one surface; contrast comes from setting concrete against wood against glass.
- Futuristic: smooth white, light gray and cyan surfaces (white_concrete, quartz_block, light_blue_concrete), glass and tinted_glass skins, glowing strips of sea_lantern and end_rod, domes and curved cantilevers, slim towers, landing pads, antennas, transparent tubes, symmetrical precision, a minimal palette with one neon accent colour. Surfaces stay clean: no weathering and no patchwork of tones inside one surface.
- Japanese: low, wide buildings with gently curved multi-tier roofs (dark stair and slab roofs with upturned eaves), white plaster walls framed by dark wood or crimson_planks beams, cherry_planks and bamboo_planks, sliding-door and paper-screen windows, stone lanterns and hanging lanterns, raised wooden walkways, torii gates, a garden with stone, gravel, a pond with lily pads, bamboo and cherry trees. Calm proportions, deep overhangs.
- Nordic: dark spruce_log and dark_oak_planks longhouses with steep gables, carved gable ends, turf or thatch roofs (moss_block, hay_block), stone foundations (cobblestone, andesite), iron_bars and lanterns, white_carpet and gray_carpet laid as furs, runic accents, bonfire pits (campfire), drying racks, boats and fences, in a snowy or forest setting. Heavy, sturdy, functional.
- Steampunk: copper_block, cut_copper and its weathered and oxidized variants, iron_bars, polished_andesite, dark_oak_planks, gold_block accents like brass, chimneys and pipes, gear-like rings, big round glass windows, lanterns and glowing furnaces, catwalks, airship or machine silhouettes, riveted beams. Industrial, layered, asymmetrical.
- Rustic: cosy cabins and farmhouses with oak_log and spruce_log walls, cobblestone and mossy_cobblestone foundations, sloped spruce or oak roofs, a stone chimney with a campfire, wooden porches and fences, hay_block, barrels, flower pots and window boxes, a vegetable garden, a well, lanterns on posts, a winding dirt_path through grass and flowers. Warm, lived-in, slightly irregular.
- Fantasy: whimsical and magical with tall twisting towers, soaring spires, mushroom or crystal motifs, a purple, blue and pink palette (purpur_block, amethyst_block, prismarine, dark_prismarine, cherry_planks, moss_block), glowing accents (sea_lantern, shroomlight, glowstone, end_rod), floating islands, bridges, curved rooflines, arches, glowing lanterns and amethyst_cluster details. Organic shapes over boxes.
